UnityGame/Library/PackageCache/com.unity.timeline/Editor/Window/TimelineWindow_PlaybackControls.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
partial class TimelineWindow
{
/// <summary>
/// Internal class that implements TimelinePlaybackControls
/// </summary>
internal class TimelinePlaybackControlsImpl : ITimelinePlaybackControls
{
public TimelinePlaybackControlsImpl(IWindowStateProvider window)
{
if (window == null)
throw new ArgumentNullException(nameof(window),
"TimelineNavigator cannot be used with a null window");
m_Window = window;
}
public void Play()
{
windowState.SetPlaying(true);
}
public void Pause()
{
windowState.SetPlaying(false);
}
public void PreviousFrame()
{
windowState.editSequence.frame--;
}
public void NextFrame()
{
windowState.editSequence.frame++;
}
public void GoToFirstFrame()
{
windowState.editSequence.time = 0;
}
public void GoToLastFrame()
{
windowState.editSequence.time = windowState.editSequence.duration;
}
public void SetCurrentTime(double time, TimelinePlaybackControls.Context context)
{
ISequenceState targetSequenceState = GetTargetSequenceState(context);
targetSequenceState.time = time;
}
public void SetCurrentFrame(int frame, TimelinePlaybackControls.Context context)
{
ISequenceState targetSequenceState = GetTargetSequenceState(context);
targetSequenceState.frame = frame;
}
public double GetCurrentTime(TimelinePlaybackControls.Context context)
{
ISequenceState targetSequenceState = GetTargetSequenceState(context);
return targetSequenceState.time;
}
public int GetCurrentFrame(TimelinePlaybackControls.Context context)
{
ISequenceState targetSequenceState = GetTargetSequenceState(context);
return targetSequenceState.frame;
}
ISequenceState GetTargetSequenceState(TimelinePlaybackControls.Context context)
{
switch (context)
{
case TimelinePlaybackControls.Context.Global:
return windowState.masterSequence;
case TimelinePlaybackControls.Context.Local:
return windowState.editSequence;
default:
throw new ArgumentException("Unknown Context", nameof(context));
}
}
IWindowState windowState
{
get
{
if (m_Window == null || m_Window.windowState == null)
throw new InvalidOperationException("The Window associated to this instance has been destroyed");
return m_Window.windowState;
}
}
readonly IWindowStateProvider m_Window;
}
public override TimelinePlaybackControls playbackControls => new TimelinePlaybackControls(this);
}
}