UnityGame/Library/PackageCache/com.unity.timeline/Editor/Manipulators/TimelineClipGroup.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class TimelineClipGroup
{
readonly TimelineClip[] m_Clips;
readonly TimelineClip m_LeftMostClip;
readonly TimelineClip m_RightMostClip;
public TimelineClip[] clips
{
get { return m_Clips; }
}
public double start
{
get { return m_LeftMostClip.start; }
set
{
var offset = value - m_LeftMostClip.start;
foreach (var clip in m_Clips)
clip.start += offset;
}
}
public double end
{
get { return m_RightMostClip.end; }
}
public TimelineClipGroup(IEnumerable<TimelineClip> clips)
{
Debug.Assert(clips != null && clips.Any());
m_Clips = clips.ToArray();
m_LeftMostClip = null;
m_RightMostClip = null;
foreach (var clip in m_Clips)
{
if (m_LeftMostClip == null || clip.start < m_LeftMostClip.start)
m_LeftMostClip = clip;
if (m_RightMostClip == null || clip.end > m_RightMostClip.end)
m_RightMostClip = clip;
}
}
}
}