UnityGame/Library/PackageCache/com.unity.timeline/Editor/Manipulators/AddDelete/AddDeleteItemModeRipple.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
namespace UnityEditor.Timeline
{
class AddDeleteItemModeRipple : IAddDeleteItemMode
{
public void InsertItemsAtTime(IEnumerable<ItemsPerTrack> itemsGroups, double requestedTime)
{
ItemsUtils.SetItemsStartTime(itemsGroups, requestedTime);
EditModeRippleUtils.Insert(itemsGroups);
}
public void RemoveItems(IEnumerable<ItemsPerTrack> itemsGroups)
{
EditModeRippleUtils.Remove(itemsGroups);
}
}
}