56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
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using System;
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using System.IO;
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using Unity.PerformanceTesting.Runtime;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEditor.TestTools.TestRunner.CommandLineTest;
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namespace Unity.PerformanceTesting.Editor
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{
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[InitializeOnLoad]
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internal class TestRunnerInitializer
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{
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static TestRunnerInitializer()
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{
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var api = ScriptableObject.CreateInstance<TestRunnerApi>();
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var obj = ScriptableObject.CreateInstance<PerformanceTestRunSaver>();
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api.RegisterCallbacks(obj);
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}
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}
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[Serializable]
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internal class PerformanceTestRunSaver : ScriptableObject, ICallbacks
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{
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void ICallbacks.RunStarted(ITestAdaptor testsToRun)
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{
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PerformanceTest.Active = null;
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}
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void ICallbacks.RunFinished(ITestResultAdaptor result)
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{
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PlayerCallbacks.Saved = false;
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try
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{
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var resultWriter = new ResultsWriter();
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var xmlPath = Path.Combine(Application.persistentDataPath, "TestResults.xml");
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var jsonPath = Path.Combine(Application.persistentDataPath, "PerformanceTestResults.json");
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resultWriter.WriteResultToFile(result, xmlPath);
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var xmlParser = new TestResultXmlParser();
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var run = xmlParser.GetPerformanceTestRunFromXml(xmlPath);
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if (run == null) return;
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File.WriteAllText(jsonPath, JsonUtility.ToJson(run, true));
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message + "\n" + e.InnerException);
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}
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}
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void ICallbacks.TestStarted(ITestAdaptor test) { }
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void ICallbacks.TestFinished(ITestResultAdaptor result) { }
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}
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}
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