UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Serialization/SerializationExtensions.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Serialization
{
static class SerializationExtensions
{
public static RefValueEnumerable<T> SelectValue<T>(this List<JsonRef<T>> list) where T : JsonObject =>
new RefValueEnumerable<T>(list);
public static DataValueEnumerable<T> SelectValue<T>(this List<JsonData<T>> list) where T : JsonObject =>
new DataValueEnumerable<T>(list);
public static void AddRange<T>(this List<JsonRef<T>> list, IEnumerable<T> enumerable)
where T : JsonObject
{
foreach (var jsonObject in enumerable)
{
list.Add(jsonObject);
}
}
public static void AddRange<T>(this List<JsonRef<T>> list, List<T> enumerable)
where T : JsonObject
{
foreach (var jsonObject in enumerable)
{
list.Add(jsonObject);
}
}
public static void AddRange<T>(this List<T> list, List<JsonRef<T>> enumerable)
where T : JsonObject
{
foreach (var jsonObject in enumerable)
{
list.Add(jsonObject);
}
}
}
}