UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/OutputMetadata.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Internal
{
[Serializable]
public struct OutputMetadata
{
[SerializeField]
int m_Index;
[SerializeField]
string m_ReferenceName;
[SerializeField]
int m_Id;
internal OutputMetadata(int index, string referenceName, int id)
{
m_Index = index;
m_ReferenceName = referenceName;
m_Id = id;
}
public int index => m_Index;
public int id => m_Id;
public string referenceName => m_ReferenceName;
internal bool isValid => referenceName != null;
}
}