UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/IHasMetaData.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
interface IHasMetadata
{
string identifier { get; }
ScriptableObject GetMetadataObject(GraphDataReadOnly graph);
}
}