UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Enumerations/IncludeLocation.cs

14 lines
189 B
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
[Serializable]
internal enum IncludeLocation
{
Pregraph,
Graph,
Postgraph
}
}