UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Collections/AdditionalCommandCollection.cs

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2024-10-27 10:53:47 +03:00
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal class AdditionalCommandCollection : IEnumerable<AdditionalCommandCollection.Item>
{
public class Item
{
public AdditionalCommandDescriptor field { get; }
public Item(AdditionalCommandDescriptor field)
{
this.field = field;
}
}
readonly List<AdditionalCommandCollection.Item> m_Items;
public AdditionalCommandCollection()
{
m_Items = new List<AdditionalCommandCollection.Item>();
}
public AdditionalCommandCollection Add(AdditionalCommandCollection fields)
{
foreach (AdditionalCommandCollection.Item item in fields)
{
m_Items.Add(item);
}
return this;
}
public AdditionalCommandCollection Add(AdditionalCommandDescriptor field)
{
m_Items.Add(new Item(field));
return this;
}
public IEnumerator<AdditionalCommandCollection.Item> GetEnumerator()
{
return m_Items.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}