UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Branch-Node.md

26 lines
1.1 KiB
Markdown
Raw Normal View History

2024-10-27 10:53:47 +03:00
# Branch Node
## Description
Provides a dynamic branch to the shader. If input **Predicate** is true, this node returns input **True**, otherwise it returns input **False**. The **Branch Node** evaluates the **Predicate** per vertex or per pixel depending on shader stage. Both sides of the branch are evaluated in the shader, and the branch not used is discarded.
## Ports
| Name | Direction | Type | Binding | Description |
|:----------|:----------|:---------------|:--------|:------------|
| Predicate | Input | Boolean | None | Determines which input to return. |
| True | Input | Dynamic Vector | None | Returned if **Predicate** is true. |
| False | Input | Dynamic Vector | None | Returned if **Predicate** is false. |
| Out | Output | Dynamic Vector | None | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
Out = Predicate ? True : False;
}
```