UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/Processors/ScaleProcessor.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine.Scripting;
namespace UnityEngine.InputSystem.Processors
{
/// <summary>
/// Scale a float value by a constant factor.
/// </summary>
/// <remarks>
/// This processor is registered (see <see cref="InputSystem.RegisterProcessor{T}"/>) under the name "scale".
///
/// <example>
/// <code>
/// </code>
/// // Bind to left trigger on the gamepad such that its values are scaled by a factor of 2.
/// new InputAction(binding: "&lt;Gamepad&gt;/leftTrigger", processors: "scale(factor=2)");
/// </example>
/// </remarks>
/// <seealso cref="ScaleVector2Processor"/>
/// <seealso cref="ScaleVector3Processor"/>
public class ScaleProcessor : InputProcessor<float>
{
/// <summary>
/// Scale factor to apply to incoming input values. Defaults to 1 (no scaling).
/// </summary>
[Tooltip("Scale factor to multiply incoming float values by.")]
public float factor = 1;
/// <summary>
/// Scale the given <paramref name="value"/> by <see cref="factor"/>.
/// </summary>
/// <param name="value">Input value.</param>
/// <param name="control">Ignored.</param>
/// <returns>Scaled value.</returns>
public override float Process(float value, InputControl control)
{
return value * factor;
}
/// <inheritdoc/>
public override string ToString()
{
return $"Scale(factor={factor})";
}
}
}