UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/DeltaControl.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine.InputSystem.Layouts;
using UnityEngine.Scripting;
namespace UnityEngine.InputSystem.Controls
{
/// <summary>
/// Delta controls are a two-dimensional motion vector that accumulate within a frame
/// and reset at the beginning of a frame. You can read the values from a delta control
/// using the inherited members from Vector2Control or InputControl.
/// </summary>
/// <see cref="Pointer.delta"/>
/// <seealso cref="Mouse.scroll"/>
[Preserve]
public class DeltaControl : Vector2Control
{
/// <summary>
/// A synthetic axis representing the upper half of the Y axis value, i.e. the 0 to 1 range.
/// </summary>
/// <value>Control representing the control's upper half Y axis.</value>
/// <remarks>
/// The control is marked as <see cref="InputControl.synthetic"/>.
/// </remarks>
[InputControl(useStateFrom = "y", parameters = "clamp=1,clampMin=0,clampMax=3.402823E+38", synthetic = true, displayName = "Up")]
[Preserve]
public AxisControl up { get; set; }
/// <summary>
/// A synthetic axis representing the lower half of the Y axis value, i.e. the 0 to -1 range (inverted).
/// </summary>
/// <value>Control representing the control's lower half Y axis.</value>
/// <remarks>
/// The control is marked as <see cref="InputControl.synthetic"/>.
/// </remarks>
[InputControl(useStateFrom = "y", parameters = "clamp=1,clampMin=-3.402823E+38,clampMax=0,invert", synthetic = true, displayName = "Down")]
[Preserve]
public AxisControl down { get; set; }
/// <summary>
/// A synthetic axis representing the left half of the X axis value, i.e. the 0 to -1 range (inverted).
/// </summary>
/// <value>Control representing the control's left half X axis.</value>
/// <remarks>
/// The control is marked as <see cref="InputControl.synthetic"/>.
/// </remarks>
[InputControl(useStateFrom = "x", parameters = "clamp=1,clampMin=-3.402823E+38,clampMax=0,invert", synthetic = true, displayName = "Left")]
[Preserve]
public AxisControl left { get; set; }
/// <summary>
/// A synthetic axis representing the right half of the X axis value, i.e. the 0 to 1 range.
/// </summary>
/// <value>Control representing the control's right half X axis.</value>
/// <remarks>
/// The control is marked as <see cref="InputControl.synthetic"/>.
/// </remarks>
[InputControl(useStateFrom = "x", parameters = "clamp=1,clampMin=0,clampMax=3.402823E+38", synthetic = true, displayName = "Right")]
[Preserve]
public AxisControl right { get; set; }
protected override void FinishSetup()
{
base.FinishSetup();
up = GetChildControl<AxisControl>("up");
down = GetChildControl<AxisControl>("down");
left = GetChildControl<AxisControl>("left");
right = GetChildControl<AxisControl>("right");
}
}
}