UnityGame/Library/PackageCache/com.unity.ide.visualstudio/Editor/Testing/TestStatusAdaptor.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
[Serializable]
internal enum TestStatusAdaptor
{
Passed,
Skipped,
Inconclusive,
Failed,
}
}