510 lines
17 KiB
C#
510 lines
17 KiB
C#
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Burst;
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using Unity.Jobs;
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using Unity.Jobs.LowLevel.Unsafe;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Collections.Generic;
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using System.Collections;
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namespace Unity.Collections
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{
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/// <summary>
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/// An unmanaged queue.
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/// </summary>
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/// <typeparam name="T">The type of the elements.</typeparam>
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[StructLayout(LayoutKind.Sequential)]
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[NativeContainer]
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[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
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public unsafe struct NativeQueue<T>
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: INativeDisposable
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where T : unmanaged
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{
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[NativeDisableUnsafePtrRestriction]
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UnsafeQueue<T>* m_Queue;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle m_Safety;
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static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeQueue<T>>();
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#endif
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/// <summary>
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/// Initializes and returns an instance of NativeQueue.
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/// </summary>
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/// <param name="allocator">The allocator to use.</param>
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public NativeQueue(AllocatorManager.AllocatorHandle allocator)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
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CollectionHelper.InitNativeContainer<T>(m_Safety);
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CollectionHelper.SetStaticSafetyId<NativeQueue<T>>(ref m_Safety, ref s_staticSafetyId.Data);
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#endif
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m_Queue = UnsafeQueue<T>.Alloc(allocator);
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*m_Queue = new UnsafeQueue<T>(allocator);
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}
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/// <summary>
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/// Returns true if this queue is empty.
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/// </summary>
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/// <returns>True if this queue has no items or if the queue has not been constructed.</returns>
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public readonly bool IsEmpty()
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{
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if (IsCreated)
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{
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CheckRead();
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return m_Queue->IsEmpty();
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}
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return true;
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}
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/// <summary>
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/// Returns the current number of elements in this queue.
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/// </summary>
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/// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
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/// Where possible, cache this value instead of reading the property repeatedly.</remarks>
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/// <returns>The current number of elements in this queue.</returns>
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public readonly int Count
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{
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get
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{
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CheckRead();
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return m_Queue->Count;
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}
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}
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/// <summary>
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/// Returns the element at the front of this queue without removing it.
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/// </summary>
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/// <returns>The element at the front of this queue.</returns>
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public T Peek()
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{
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CheckRead();
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return m_Queue->Peek();
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}
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/// <summary>
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/// Adds an element at the back of this queue.
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/// </summary>
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/// <param name="value">The value to be enqueued.</param>
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public void Enqueue(T value)
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{
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CheckWrite();
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m_Queue->Enqueue(value);
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}
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/// <summary>
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/// Removes and returns the element at the front of this queue.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if this queue is empty.</exception>
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/// <returns>The element at the front of this queue.</returns>
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public T Dequeue()
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{
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CheckWrite();
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return m_Queue->Dequeue();
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}
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/// <summary>
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/// Removes and outputs the element at the front of this queue.
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/// </summary>
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/// <param name="item">Outputs the removed element.</param>
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/// <returns>True if this queue was not empty.</returns>
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public bool TryDequeue(out T item)
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{
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CheckWrite();
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return m_Queue->TryDequeue(out item);
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}
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/// <summary>
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/// Returns an array containing a copy of this queue's content.
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/// </summary>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>An array containing a copy of this queue's content. The elements are ordered in the same order they were
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/// enqueued, *e.g.* the earliest enqueued element is copied to index 0 of the array.</returns>
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public NativeArray<T> ToArray(AllocatorManager.AllocatorHandle allocator)
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{
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CheckRead();
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return m_Queue->ToArray(allocator);
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}
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/// <summary>
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/// Removes all elements from this queue.
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/// </summary>
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public void Clear()
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{
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CheckWrite();
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m_Queue->Clear();
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}
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/// <summary>
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/// Whether this queue has been allocated (and not yet deallocated).
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/// </summary>
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/// <value>True if this queue has been allocated (and not yet deallocated).</value>
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public readonly bool IsCreated
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_Queue != null && m_Queue->IsCreated;
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}
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/// <summary>
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/// Releases all resources (memory and safety handles).
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/// </summary>
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public void Dispose()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
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{
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AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
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}
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#endif
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if (!IsCreated)
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{
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return;
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CollectionHelper.DisposeSafetyHandle(ref m_Safety);
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#endif
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UnsafeQueue<T>.Free(m_Queue);
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m_Queue = null;
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}
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/// <summary>
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/// Creates and schedules a job that releases all resources (memory and safety handles) of this queue.
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/// </summary>
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/// <param name="inputDeps">The dependency for the new job.</param>
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/// <returns>The handle of the new job. The job depends upon `inputDeps` and releases all resources (memory and safety handles) of this queue.</returns>
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public JobHandle Dispose(JobHandle inputDeps)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
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{
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AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
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}
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#endif
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if (!IsCreated)
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{
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return inputDeps;
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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var jobHandle = new NativeQueueDisposeJob { Data = new NativeQueueDispose { m_QueueData = (UnsafeQueue<int>*)m_Queue, m_Safety = m_Safety } }.Schedule(inputDeps);
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AtomicSafetyHandle.Release(m_Safety);
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#else
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var jobHandle = new NativeQueueDisposeJob { Data = new NativeQueueDispose { m_QueueData = (UnsafeQueue<int>*)m_Queue } }.Schedule(inputDeps);
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#endif
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m_Queue = null;
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return jobHandle;
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}
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/// <summary>
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/// An enumerator over the values of a container.
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/// </summary>
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/// <remarks>
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/// In an enumerator's initial state, <see cref="Current"/> is invalid.
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/// The first <see cref="MoveNext"/> call advances the enumerator to the first value.
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/// </remarks>
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[NativeContainer]
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[NativeContainerIsReadOnly]
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public struct Enumerator : IEnumerator<T>
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal AtomicSafetyHandle m_Safety;
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#endif
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internal UnsafeQueue<T>.Enumerator m_Enumerator;
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/// <summary>
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/// Does nothing.
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/// </summary>
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public void Dispose() { }
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/// <summary>
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/// Advances the enumerator to the next value.
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/// </summary>
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/// <returns>True if `Current` is valid to read after the call.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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return m_Enumerator.MoveNext();
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}
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/// <summary>
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/// Resets the enumerator to its initial state.
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/// </summary>
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public void Reset()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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m_Enumerator.Reset();
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}
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/// <summary>
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/// The current value.
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/// </summary>
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/// <value>The current value.</value>
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public T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_Enumerator.Current;
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}
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object IEnumerator.Current => Current;
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}
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/// <summary>
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/// Returns a readonly version of this NativeQueue instance.
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/// </summary>
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/// <remarks>ReadOnly containers point to the same underlying data as the NativeQueue it is made from.</remarks>
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/// <returns>ReadOnly instance for this.</returns>
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public ReadOnly AsReadOnly()
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{
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return new ReadOnly(ref this);
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}
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/// <summary>
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/// A read-only alias for the value of a NativeQueue. Does not have its own allocated storage.
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/// </summary>
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[NativeContainer]
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[NativeContainerIsReadOnly]
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public struct ReadOnly
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: IEnumerable<T>
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle m_Safety;
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ReadOnly>();
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#endif
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UnsafeQueue<T>.ReadOnly m_ReadOnly;
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internal ReadOnly(ref NativeQueue<T> data)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = data.m_Safety;
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CollectionHelper.SetStaticSafetyId<ReadOnly>(ref m_Safety, ref s_staticSafetyId.Data);
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#endif
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m_ReadOnly = new UnsafeQueue<T>.ReadOnly(ref *data.m_Queue);
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}
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/// <summary>
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/// Whether this container been allocated (and not yet deallocated).
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/// </summary>
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/// <value>True if this container has been allocated (and not yet deallocated).</value>
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public readonly bool IsCreated
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_ReadOnly.IsCreated;
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}
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/// <summary>
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/// Returns true if this queue is empty.
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/// </summary>
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/// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
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/// Where possible, cache this value instead of reading the property repeatedly.</remarks>
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/// <returns>True if this queue has no items or if the queue has not been constructed.</returns>
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public readonly bool IsEmpty()
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{
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CheckRead();
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return m_ReadOnly.IsEmpty();
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}
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/// <summary>
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/// Returns the current number of elements in this queue.
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/// </summary>
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/// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
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/// Where possible, cache this value instead of reading the property repeatedly.</remarks>
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/// <returns>The current number of elements in this queue.</returns>
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public readonly int Count
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{
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get
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{
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CheckRead();
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return m_ReadOnly.Count;
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}
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}
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/// <summary>
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/// The element at an index.
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/// </summary>
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/// <param name="index">An index.</param>
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/// <value>The element at the index.</value>
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/// <exception cref="IndexOutOfRangeException">Thrown if the index is out of bounds.</exception>
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public readonly T this[int index]
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{
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get
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{
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CheckRead();
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return m_ReadOnly[index];
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}
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}
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/// <summary>
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/// Returns an enumerator over the items of this container.
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/// </summary>
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/// <returns>An enumerator over the items of this container.</returns>
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public readonly Enumerator GetEnumerator()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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var ash = m_Safety;
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AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(ash);
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AtomicSafetyHandle.UseSecondaryVersion(ref ash);
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#endif
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return new Enumerator
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = ash,
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#endif
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m_Enumerator = m_ReadOnly.GetEnumerator(),
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};
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly void CheckRead()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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}
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}
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/// <summary>
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/// Returns a parallel writer for this queue.
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/// </summary>
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/// <returns>A parallel writer for this queue.</returns>
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public ParallelWriter AsParallelWriter()
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{
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ParallelWriter writer;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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writer.m_Safety = m_Safety;
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CollectionHelper.SetStaticSafetyId<ParallelWriter>(ref writer.m_Safety, ref ParallelWriter.s_staticSafetyId.Data);
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#endif
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writer.unsafeWriter = m_Queue->AsParallelWriter();
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return writer;
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}
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/// <summary>
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/// A parallel writer for a NativeQueue.
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/// </summary>
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/// <remarks>
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/// Use <see cref="AsParallelWriter"/> to create a parallel writer for a NativeQueue.
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/// </remarks>
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[NativeContainer]
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[NativeContainerIsAtomicWriteOnly]
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[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
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public unsafe struct ParallelWriter
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{
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internal UnsafeQueue<T>.ParallelWriter unsafeWriter;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal AtomicSafetyHandle m_Safety;
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ParallelWriter>();
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#endif
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/// <summary>
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/// Adds an element at the back of the queue.
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/// </summary>
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/// <param name="value">The value to be enqueued.</param>
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public void Enqueue(T value)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
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#endif
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unsafeWriter.Enqueue(value);
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}
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/// <summary>
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/// Adds an element at the back of the queue.
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/// </summary>
|
||
|
/// <param name="value">The value to be enqueued.</param>
|
||
|
/// <param name="threadIndexOverride">The thread index which must be set by a field from a job struct with the <see cref="NativeSetThreadIndexAttribute"/> attribute.</param>
|
||
|
internal void Enqueue(T value, int threadIndexOverride)
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
|
||
|
#endif
|
||
|
unsafeWriter.Enqueue(value, threadIndexOverride);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
readonly void CheckRead()
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
void CheckWrite()
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[NativeContainer]
|
||
|
[GenerateTestsForBurstCompatibility]
|
||
|
internal unsafe struct NativeQueueDispose
|
||
|
{
|
||
|
[NativeDisableUnsafePtrRestriction]
|
||
|
public UnsafeQueue<int>* m_QueueData;
|
||
|
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
internal AtomicSafetyHandle m_Safety;
|
||
|
#endif
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
UnsafeQueue<int>.Free(m_QueueData);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[BurstCompile]
|
||
|
struct NativeQueueDisposeJob : IJob
|
||
|
{
|
||
|
public NativeQueueDispose Data;
|
||
|
|
||
|
public void Execute()
|
||
|
{
|
||
|
Data.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|