UnityGame/Library/PackageCache/com.unity.burst/Runtime/CompilerServices/AssumeRangeAttribute.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace Unity.Burst.CompilerServices
{
/// <summary>
/// Can be used to specify that a parameter or return has a range assumption.
/// Assumptions feed directly into the optimizer and allow better codegen.
///
/// Only usable on values of type scalar integer.
///
/// The range is a closed interval [min..max] - EG. the attributed value
/// is greater-than-or-equal-to min and less-than-or-equal-to max.
/// </summary>
[AttributeUsage(AttributeTargets.ReturnValue | AttributeTargets.Parameter)]
public class AssumeRangeAttribute : Attribute
{
/// <summary>
/// Assume that an integer is in the signed closed interval [min..max].
/// </summary>
/// <param name="min">The inclusive minimum value.</param>
/// <param name="max">The inclusive maximum value.</param>
public AssumeRangeAttribute(long min, long max) { }
/// <summary>
/// Assume that an integer is in the unsigned closed interval [min..max].
/// </summary>
/// <param name="min">The inclusive minimum value.</param>
/// <param name="max">The inclusive maximum value.</param>
public AssumeRangeAttribute(ulong min, ulong max) { }
}
}