UnityGame/My project.sln

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2024-10-27 10:53:47 +03:00

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{32C3BDE6-E125-3128-82C1-25D0441455A3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{32C3BDE6-E125-3128-82C1-25D0441455A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{32C3BDE6-E125-3128-82C1-25D0441455A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{32C3BDE6-E125-3128-82C1-25D0441455A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{32C3BDE6-E125-3128-82C1-25D0441455A3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal