UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Ports/UnitPortCollection.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.ObjectModel;
namespace Unity.VisualScripting
{
public sealed class UnitPortCollection<TPort> : KeyedCollection<string, TPort>, IUnitPortCollection<TPort>
where TPort : IUnitPort
{
public IUnit unit { get; }
public UnitPortCollection(IUnit unit)
{
this.unit = unit;
}
private void BeforeAdd(TPort port)
{
if (port.unit != null)
{
if (port.unit == unit)
{
throw new InvalidOperationException("Node ports cannot be added multiple time to the same unit.");
}
else
{
throw new InvalidOperationException("Node ports cannot be shared across nodes.");
}
}
port.unit = unit;
}
private void AfterAdd(TPort port)
{
unit.PortsChanged();
}
private void BeforeRemove(TPort port)
{
}
private void AfterRemove(TPort port)
{
port.unit = null;
unit.PortsChanged();
}
public TPort Single()
{
if (Count != 0)
{
throw new InvalidOperationException("Port collection does not have a single port.");
}
return this[0];
}
protected override string GetKeyForItem(TPort item)
{
return item.key;
}
public new bool TryGetValue(string key, out TPort value)
{
if (Dictionary == null)
{
value = default(TPort);
return false;
}
return Dictionary.TryGetValue(key, out value);
}
protected override void InsertItem(int index, TPort item)
{
BeforeAdd(item);
base.InsertItem(index, item);
AfterAdd(item);
}
protected override void RemoveItem(int index)
{
var item = this[index];
BeforeRemove(item);
base.RemoveItem(index);
AfterRemove(item);
}
protected override void SetItem(int index, TPort item)
{
throw new NotSupportedException();
}
protected override void ClearItems()
{
while (Count > 0)
{
RemoveItem(0);
}
}
}
}