UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Nesting/GraphOutput.cs

55 lines
1.5 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using System.Linq;
namespace Unity.VisualScripting
{
/// <summary>
/// Passes output values from this graph to the parent super unit.
/// </summary>
[UnitCategory("Nesting")]
[UnitOrder(2)]
[UnitTitle("Output")]
public sealed class GraphOutput : Unit
{
public override bool canDefine => graph != null;
protected override void Definition()
{
isControlRoot = true;
foreach (var controlOutputDefinition in graph.validPortDefinitions.OfType<ControlOutputDefinition>())
{
var key = controlOutputDefinition.key;
ControlInput(key, (flow) =>
{
var superUnit = flow.stack.GetParent<SubgraphUnit>();
flow.stack.ExitParentElement();
superUnit.EnsureDefined();
return superUnit.controlOutputs[key];
});
}
foreach (var valueOutputDefinition in graph.validPortDefinitions.OfType<ValueOutputDefinition>())
{
var key = valueOutputDefinition.key;
var type = valueOutputDefinition.type;
ValueInput(type, key);
}
}
protected override void AfterDefine()
{
graph.onPortDefinitionsChanged += Define;
}
protected override void BeforeUndefine()
{
graph.onPortDefinitionsChanged -= Define;
}
}
}