UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Math/Multiply.cs

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2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
[UnitOrder(103)]
public abstract class Multiply<T> : Unit
{
/// <summary>
/// The first value.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second value.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// The product of A and B.
/// </summary>
[DoNotSerialize]
[PortLabel("A \u00D7 B")]
public ValueOutput product { get; private set; }
[DoNotSerialize]
protected virtual T defaultB => default(T);
protected override void Definition()
{
a = ValueInput<T>(nameof(a));
b = ValueInput(nameof(b), defaultB);
product = ValueOutput(nameof(product), Operation).Predictable();
Requirement(a, product);
Requirement(b, product);
}
private T Operation(Flow flow)
{
return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b));
}
public abstract T Operation(T a, T b);
}
}