UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Flow/Ports/ValueInputWidget.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine;
namespace Unity.VisualScripting
{
[Widget(typeof(ValueInput))]
public class ValueInputWidget : UnitInputPortWidget<ValueInput>
{
public ValueInputWidget(FlowCanvas canvas, ValueInput port) : base(canvas, port)
{
color = ValueConnectionWidget.DetermineColor(port.type);
}
protected override bool showInspector => port.hasDefaultValue && !port.hasValidConnection;
protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
public override Color color { get; }
protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12];
protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12];
public override Metadata FetchInspectorMetadata()
{
if (port.hasDefaultValue)
{
return metadata["_defaultValue"].Cast(port.type);
}
else
{
return null;
}
}
}
}