UnityGame/Library/PackageCache/com.unity.ugui/Documentation~/TableOfContents.md

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2024-10-27 10:53:47 +03:00
* [Unity UI](index.md)
* [Unity UI: Unity User Interface](index.md)
* [Canvas](UICanvas.md)
* [Basic Layout](UIBasicLayout.md)
* [Visual Components](UIVisualComponents.md)
* [Interaction Components](UIInteractionComponents.md)
* [Animation Integration](UIAnimationIntegration.md)
* [Auto Layout](UIAutoLayout.md)
* [Rich Text](StyledText.md)
* [Events](EventSystem.md)
* [MessagingSystem](MessagingSystem.md)
* [InputModules](InputModules.md)
* [SupportedEvents](SupportedEvents.md)
* [Raycasters](Raycasters.md)
* [Reference](UIReference.md)
* [Rect Transform](class-RectTransform.md)
* [Canvas Components](comp-CanvasComponents.md)
* [Canvas](class-Canvas.md)
* [Canvas Scaler](script-CanvasScaler.md)
* [Canvas Group](class-CanvasGroup.md)
* [Canvas Renderer](class-CanvasRenderer.md)
* [Visual Components](comp-UIVisual.md)
* [Text](script-Text.md)
* [Image](script-Image.md)
* [Raw Image](script-RawImage.md)
* [Mask](script-Mask.md)
* [RectMask2D](script-RectMask2D.md)
* [UI Effect Components](comp-UIEffects.md)
* [Shadow](script-Shadow.md)
* [Outline](script-Outline.md)
* [Position as UV1](script-PositionAsUV1.md)
* [Interaction Components](comp-UIInteraction.md)
* [Selectable Base Class](script-Selectable.md)
* [Transition Options](script-SelectableTransition.md)
* [Navigation Options](script-SelectableNavigation.md)
* [Button](script-Button.md)
* [Toggle](script-Toggle.md)
* [Toggle Group](script-ToggleGroup.md)
* [Slider](script-Slider.md)
* [Scrollbar](script-Scrollbar.md)
* [Dropdown](script-Dropdown.md)
* [Input Field](script-InputField.md)
* [Scroll Rect](script-ScrollRect.md)
* [Auto Layout](comp-UIAutoLayout.md)
* [Layout Element](script-LayoutElement.md)
* [Content Size Fitter](script-ContentSizeFitter.md)
* [Aspect Ratio Fitter](script-AspectRatioFitter.md)
* [Horizontal Layout Group](script-HorizontalLayoutGroup.md)
* [Vertical Layout Group](script-VerticalLayoutGroup.md)
* [Grid Layout Group](script-GridLayoutGroup.md)
* [Events](EventSystemReference.md)
* [Event System Manager](script-EventSystem.md)
* [Graphic Raycaster](script-GraphicRaycaster.md)
* [Panel Event Handler](script-PanelEventHandler)
* [Panel Raycaster](script-PanelRaycaster)
* [Physics Raycaster](script-PhysicsRaycaster.md)
* [Physics 2D Raycaster](script-Physics2DRaycaster.md)
* [Standalone Input Module](script-StandaloneInputModule.md)
* [Touch Input Module](script-TouchInputModule.md)
* [Event Trigger](script-EventTrigger.md)
* [UI How Tos](UIHowTos.md)
* [Designing UI for Multiple Resolutions](HOWTO-UIMultiResolution.md)
* [Making UI elements fit the size of their content](HOWTO-UIFitContentSize.md)
* [Creating a World Space UI](HOWTO-UIWorldSpace.md)
* [Creating UI elements from scripting](HOWTO-UICreateFromScripting.md)
* [Creating Screen Transitions](HOWTO-UIScreenTransition.md)
* [Creating Custom UI Effects With Shader Graph](HOWTO-ShaderGraph.md)
* [TextMesh Pro](TextMeshPro/index)
* [Creating text](TextMeshPro/TMPObjects)
* [UI Text GameObjects](TextMeshPro/TMPObjectUIText)
* [3D Text GameObjects](TextMeshPro/TMPObject3DText)
* [Font Assets](TextMeshPro/FontAssets)
* [Font Asset Properties](TextMeshPro/FontAssetsProperties)
* [Font Asset Creator](TextMeshPro/FontAssetsCreator)
* [Line Metrics](TextMeshPro/FontAssetsLineMetrics)
* [Signed Distance Fields](TextMeshPro/FontAssetsSDF)
* [Dynamic Fonts](TextMeshPro/FontAssetsDynamicFonts)
* [The Fallback Chain](TextMeshPro/FontAssetsFallback)
* [Color emojis](TextMeshPro/ColorEmojis)
* [Rich Text Tags](TextMeshPro/RichText)
* [Supported Tags](TextMeshPro/RichTextSupportedTags)
* [<align>](TextMeshPro/RichTextAlignment)
* [<allcaps>](TextMeshPro/RichTextLetterCase)
* [<alpha>](TextMeshPro/RichTextOpacity)
* [<b>](TextMeshPro/RichTextBoldItalic)
* [<color>](TextMeshPro/RichTextColor)
* [<cspace>](TextMeshPro/RichTextCharacterSpacing)
* [<font>](TextMeshPro/RichTextFont)
* [<font-weight>](TextMeshPro/RichTextFontWeight)
* [<gradient>](TextMeshPro/RichTextGradient)
* [<i>](TextMeshPro/RichTextBoldItalic)
* [<indent>](TextMeshPro/RichTextIndentation)
* [<line-height>](TextMeshPro/RichTextLineHeight)
* [<line-indent>](TextMeshPro/RichTextLineIndentation)
* [<link>](TextMeshPro/RichTextLink)
* [<lowercase>](TextMeshPro/RichTextLetterCase)
* [<margin>](TextMeshPro/RichTextMargins)
* [<mark>](TextMeshPro/RichTextMark)
* [<mspace>](TextMeshPro/RichTextMonospace)
* [<nobr>](TextMeshPro/RichTextNoBreak)
* [<noparse>](TextMeshPro/RichTextNoParse)
* [<page>](TextMeshPro/RichTextPageBreak)
* [<pos>](TextMeshPro/RichTextPos)
* [<rotate>](TextMeshPro/RichTextRotate)
* [<s>](TextMeshPro/RichTextStrikethroughUnderline)
* [<size>](TextMeshPro/RichTextSize)
* [<smallcaps>](TextMeshPro/RichTextLetterCase)
* [<space>](TextMeshPro/RichTextSpace)
* [<sprite>](TextMeshPro/RichTextSprite)
* [<style>](TextMeshPro/RichTextStyle)
* [<sub>](TextMeshPro/RichTextSubSuper)
* [<sup>](TextMeshPro/RichTextSubSuper)
* [<u>](TextMeshPro/RichTextStrikethroughUnderline)
* [<uppercase>](TextMeshPro/RichTextLetterCase)
* [<voffset>](TextMeshPro/RichTextVOffset)
* [<width>](TextMeshPro/RichTextWidth)
* [Style Sheets](TextMeshPro/StyleSheets)
* [Sprites](TextMeshPro/Sprites)
* [Color Gradients](TextMeshPro/ColorGradients)
* [Color Gradient Types](TextMeshPro/ColorGradientsTypes)
* [Color Gradient Presets](TextMeshPro/ColorGradientsPresets)
* [Shaders](TextMeshPro/Shaders)
* [SDF Shaders]()
* [Distance Field](TextMeshPro/ShadersDistanceField)
* [Distance Field Overlay](TextMeshPro/ShadersDistanceField)
* [Distance Field (Surface)](TextMeshPro/ShadersDistanceFieldSurface)
* [Distance Field - Mobile](TextMeshPro/ShadersDistanceFieldMobile)
* [Distance Field Masking - Mobile](TextMeshPro/ShadersDistanceFieldMaskingMobile)
* [Distance Field Overlay - Mobile](TextMeshPro/ShadersDistanceFieldMobile)
* [Distance Field (Surface) - Mobile](TextMeshPro/ShadersDistanceFieldSurfaceMobile)
* [Bitmap Shaders]()
* [Bitmap](TextMeshPro/ShadersBitmap)
* [Bitmap Custom Atlas](TextMeshPro/ShadersBitmapCustomAtlas)
* [Bitmap - MobileBitmapMobile](TextMeshPro/Shaders)
* [Settings](TextMeshPro/Settings)