UnityGame/Library/PackageCache/com.unity.timeline/Runtime/Audio/AudioClipProperties.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
[Serializable]
[NotKeyable]
class AudioClipProperties : PlayableBehaviour
{
[Range(0.0f, 1.0f)]
public float volume = 1.0f;
}
}