UnityGame/Library/PackageCache/com.unity.timeline/Editor/Utilities/BindingUtility.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
static class BindingUtility
{
public enum BindingAction
{
DoNotBind,
BindDirectly,
BindToExistingComponent,
BindToMissingComponent
}
const string k_BindingOperation = "Bind Track";
public static void Bind(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
{
if (director == null || bindTo == null || TimelineWindow.instance == null)
return;
if (director.GetGenericBinding(bindTo) == objectToBind)
return;
TimelineWindow.instance.state.previewMode = false; // returns all objects to previous state
TimelineUndo.PushUndo(director, k_BindingOperation);
director.SetGenericBinding(bindTo, objectToBind);
TimelineWindow.instance.state.rebuildGraph = true;
}
public static void BindWithEditorValidation(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
{
TrackEditor trackEditor = CustomTimelineEditorCache.GetTrackEditor(bindTo);
Object validatedObject = trackEditor.GetBindingFrom_Safe(objectToBind, bindTo);
Bind(director, bindTo, validatedObject);
}
public static void BindWithInteractiveEditorValidation(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
{
TrackEditor trackEditor = CustomTimelineEditorCache.GetTrackEditor(bindTo);
if (trackEditor.SupportsBindingAssign())
BindWithEditorValidation(director, bindTo, objectToBind);
else
{
Type bindingType = TypeUtility.GetTrackBindingAttribute(bindTo.GetType())?.type;
BindingAction action = GetBindingAction(bindingType, objectToBind);
if (action == BindingAction.BindToMissingComponent)
InteractiveBindToMissingComponent(director, bindTo, objectToBind, bindingType);
else
{
var validatedObject = GetBinding(action, objectToBind, bindingType);
Bind(director, bindTo, validatedObject);
}
}
}
public static BindingAction GetBindingAction(Type requiredBindingType, Object objectToBind)
{
if (requiredBindingType == null || objectToBind == null)
return BindingAction.DoNotBind;
// prevent drag and drop of prefab assets
if (PrefabUtility.IsPartOfPrefabAsset(objectToBind))
return BindingAction.DoNotBind;
if (requiredBindingType.IsInstanceOfType(objectToBind))
return BindingAction.BindDirectly;
var draggedGameObject = objectToBind as GameObject;
if (!typeof(Component).IsAssignableFrom(requiredBindingType) || draggedGameObject == null)
return BindingAction.DoNotBind;
if (draggedGameObject.GetComponent(requiredBindingType) == null)
return BindingAction.BindToMissingComponent;
return BindingAction.BindToExistingComponent;
}
public static Object GetBinding(BindingAction bindingAction, Object objectToBind, Type requiredBindingType)
{
if (objectToBind == null) return null;
switch (bindingAction)
{
case BindingAction.BindDirectly:
{
return objectToBind;
}
case BindingAction.BindToExistingComponent:
{
var gameObjectBeingDragged = objectToBind as GameObject;
Debug.Assert(gameObjectBeingDragged != null, "The object being dragged was detected as being a GameObject");
return gameObjectBeingDragged.GetComponent(requiredBindingType);
}
case BindingAction.BindToMissingComponent:
{
var gameObjectBeingDragged = objectToBind as GameObject;
Debug.Assert(gameObjectBeingDragged != null, "The object being dragged was detected as being a GameObject");
return Undo.AddComponent(gameObjectBeingDragged, requiredBindingType);
}
default:
return null;
}
}
static void InteractiveBindToMissingComponent(PlayableDirector director, TrackAsset bindTo, Object objectToBind, Type requiredComponentType)
{
var gameObjectBeingDragged = objectToBind as GameObject;
Debug.Assert(gameObjectBeingDragged != null, "The object being dragged was detected as being a GameObject");
string typeNameOfComponent = requiredComponentType.ToString().Split(".".ToCharArray()).Last();
var bindMenu = new GenericMenu();
bindMenu.AddItem(
EditorGUIUtility.TextContent("Create " + typeNameOfComponent + " on " + gameObjectBeingDragged.name),
false,
nullParam => Bind(director, bindTo, Undo.AddComponent(gameObjectBeingDragged, requiredComponentType)),
null);
bindMenu.AddSeparator("");
bindMenu.AddItem(EditorGUIUtility.TrTextContent("Cancel"), false, userData => { }, null);
bindMenu.ShowAsContext();
}
}
}