UnityGame/Library/PackageCache/com.unity.timeline/Editor/Animation/AnimationTrackActions.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[MenuEntry("Add Override Track", MenuPriority.CustomTrackActionSection.addOverrideTrack), UsedImplicitly]
class AddOverrideTrackAction : TrackAction
{
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
{
TimelineHelpers.CreateTrack(typeof(AnimationTrack), animTrack, "Override " + animTrack.GetChildTracks().Count());
}
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => t.isSubTrack || !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
}
[MenuEntry("Convert To Clip Track", MenuPriority.CustomTrackActionSection.convertToClipMode), UsedImplicitly]
class ConvertToClipModeAction : TrackAction
{
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
animTrack.ConvertToClipMode();
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
return ActionValidity.Invalid;
if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertToClipMode()))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
}
[MenuEntry("Convert To Infinite Clip", MenuPriority.CustomTrackActionSection.convertFromClipMode), UsedImplicitly]
class ConvertFromClipTrackAction : TrackAction
{
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
animTrack.ConvertFromClipMode(TimelineEditor.inspectedAsset);
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
return ActionValidity.Invalid;
if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertFromClipMode()))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
}
abstract class TrackOffsetBaseAction : TrackAction
{
public abstract TrackOffset trackOffset { get; }
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
{
return ActionValidity.Invalid;
}
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
{
animTrack.UnarmForRecord();
animTrack.trackOffset = trackOffset;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
return true;
}
}
[MenuEntry("Track Offsets/Apply Transform Offsets", MenuPriority.CustomTrackActionSection.applyTrackOffset), UsedImplicitly]
[ApplyDefaultUndo]
class ApplyTransformOffsetAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.ApplyTransformOffsets; }
}
}
[MenuEntry("Track Offsets/Apply Scene Offsets", MenuPriority.CustomTrackActionSection.applySceneOffset), UsedImplicitly]
[ApplyDefaultUndo]
class ApplySceneOffsetAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.ApplySceneOffsets; }
}
}
[MenuEntry("Track Offsets/Auto (Deprecated)", MenuPriority.CustomTrackActionSection.applyAutoOffset), UsedImplicitly]
[ApplyDefaultUndo]
class ApplyAutoAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.Auto; }
}
}
}