UnityGame/Library/PackageCache/com.unity.timeline/Documentation~/insp-clip-act.md

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2024-10-27 10:53:47 +03:00
# Activation clip properties
Use the Inspector window to change the properties of an Activation clip. These properties includes its name and **Clip Timing**.
![](images/insp-clip-act.png)
_Inspector window when selecting an Activation clip in the Timeline window_
## Display Name
The name of the Activation clip displayed in the Timeline window. By default, each Activation clip is named `Active`.
## Clip Timing properties
Use the **Clip Timing** properties to change the position and duration of the Activation clip.
Most timing properties are expressed in both seconds (**s**) and frames (**f**). When specifying seconds to modify a **Clip Timing** property, all decimal values are accepted. When specifying frames, only integer values are accepted. For example, if you attempt to enter 12.5 in a frames (f) field, it is set to 12 frames.
Depending on [the selected Edit mode](clip-overview.md), changing the **Start**, **End**, or **Duration** may ripple or replace Activation clips on the same track.
|**Property** |**Description** |
|:---|:---|
|**Start**|The frame or time (in seconds) when the clip starts.<br/>Changing the Start also affects the End. Changing the Start sets the End to the new Start value plus the Duration.|
|**End**|The frame or time (in seconds) when the clip ends.<br/>Changing the End also affects the Start. Changing the End sets the Start to the new End value minus the Duration.|
|**Duration**|The duration of the clip in frames or seconds.<br/>Changing the Duration also affects the End. Changing the Duration sets the End to the Start value plus the new Duration.|