UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableRetryTestCommand.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableRetryTestCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private int retryCount;
public EnumerableRetryTestCommand(RetryAttribute.RetryCommand commandToReplace) : base(commandToReplace.GetInnerCommand())
{
retryCount = (int)typeof(RetryAttribute.RetryCommand)
.GetField("_retryCount", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(commandToReplace);
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
int count = unityContext.EnumerableTestState.Retry;
var firstCycleAfterResume = count > 0;
while (count < retryCount || (firstCycleAfterResume && count <= retryCount))
{
if (!firstCycleAfterResume)
{
count++;
}
firstCycleAfterResume = false;
unityContext.EnumerableTestState.Retry = count;
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Failure)
{
break;
}
}
unityContext.EnumerableTestState.Retry = 0;
}
}
}