UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/UnityTestProtocol/TestState.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
// This matches the state definitions expected by the Perl code, which in turn matches the NUnit 2 values...
internal enum TestState
{
Inconclusive = 0,
Skipped = 2,
Ignored = 3,
Success = 4,
Failure = 5,
Error = 6
}
}