UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/UnityTestProtocol/TestRunData.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.TestRunner.UnityTestProtocol
{
[Serializable]
public class TestRunData
{
public string SuiteName;
public string[] TestsInFixture;
public long OneTimeSetUpDuration;
public long OneTimeTearDownDuration;
}
}