UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/Api/Analytics/RunFinishedData.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.TestTools.TestRunner.Api.Analytics
{
internal class RunFinishedData
{
public int totalTests;
public int numPassedTests;
public int numFailedTests;
public int numInconclusiveTests;
public int numSkippedTests;
public int testModeFilter;
public bool isAutomated;
public bool isFromCommandLine;
public bool isFiltering;
public string targetPlatform;
public double totalTestDuration;
public double totalRunDuration;
public bool runSynchronously;
public bool isCustomRunner;
}
}