UnityGame/Library/PackageCache/com.unity.test-framework.performance/Runtime/Statistics/NormalDistributionHelper.cs

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2024-10-27 10:53:47 +03:00
using System;
using static System.Math;
namespace Unity.PerformanceTesting.Statistics
{
static class NormalDistributionHelper
{
/// <summary>
/// ACM Algorithm 209: Gauss
///
/// Calculates $(1/\sqrt{2\pi}) \int_{-\infty}^x e^{-u^2 / 2} du$
/// by means of polynomial approximations due to A. M. Murray of Aberdeen University;
///
/// See: http://dl.acm.org/citation.cfm?id=367664
/// </summary>
/// <param name="x">-infinity..+infinity</param>
/// <returns>Area under the Standard Normal Curve from -infinity to x</returns>
public static double Gauss(double x)
{
double z;
if (Abs(x) < 1e-9)
z = 0.0;
else
{
var y = Abs(x) / 2;
if (y >= 3.0)
z = 1.0;
else if (y < 1.0)
{
var w = y * y;
z = ((((((((0.000124818987 * w - 0.001075204047) * w
+ 0.005198775019) * w - 0.019198292004) * w
+ 0.059054035642) * w - 0.151968751364) * w
+ 0.319152932694) * w - 0.531923007300) * w
+ 0.797884560593) * y * 2.0;
}
else
{
y = y - 2.0;
z = (((((((((((((-0.000045255659 * y + 0.000152529290) * y
- 0.000019538132) * y - 0.000676904986) * y
+ 0.001390604284) * y - 0.000794620820) * y
- 0.002034254874) * y + 0.006549791214) * y
- 0.010557625006) * y + 0.011630447319) * y
- 0.009279453341) * y + 0.005353579108) * y
- 0.002141268741) * y + 0.000535310849) * y
+ 0.999936657524;
}
}
return x > 0.0 ? (z + 1.0) / 2 : (1.0 - z) / 2;
}
}
}