UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/ShaderGraphPreferences.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
static class ShaderGraphPreferences
{
static class Keys
{
internal const string variantLimit = "UnityEditor.ShaderGraph.VariantLimit";
internal const string autoAddRemoveBlocks = "UnityEditor.ShaderGraph.AutoAddRemoveBlocks";
internal const string allowDeprecatedBehaviors = "UnityEditor.ShaderGraph.AllowDeprecatedBehaviors";
internal const string zoomStepSize = "UnityEditor.ShaderGraph.ZoomStepSize";
}
static bool m_Loaded = false;
internal delegate void PreferenceChangedDelegate();
internal static PreferenceChangedDelegate onVariantLimitChanged;
static int m_PreviewVariantLimit = 2048;
internal static int previewVariantLimit
{
get { return m_PreviewVariantLimit; }
set
{
if (onVariantLimitChanged != null)
onVariantLimitChanged();
TrySave(ref m_PreviewVariantLimit, value, Keys.variantLimit);
}
}
static bool m_AutoAddRemoveBlocks = true;
internal static bool autoAddRemoveBlocks
{
get => m_AutoAddRemoveBlocks;
set => TrySave(ref m_AutoAddRemoveBlocks, value, Keys.autoAddRemoveBlocks);
}
internal static PreferenceChangedDelegate onAllowDeprecatedChanged;
static bool m_AllowDeprecatedBehaviors = false;
internal static bool allowDeprecatedBehaviors
{
get => m_AllowDeprecatedBehaviors;
set
{
TrySave(ref m_AllowDeprecatedBehaviors, value, Keys.allowDeprecatedBehaviors);
if (onAllowDeprecatedChanged != null)
{
onAllowDeprecatedChanged();
}
}
}
internal static PreferenceChangedDelegate onZoomStepSizeChanged;
const float defaultZoomStepSize = 0.5f;
static float m_ZoomStepSize = defaultZoomStepSize;
internal static float zoomStepSize
{
get => m_ZoomStepSize;
set
{
TrySave(ref m_ZoomStepSize, value, Keys.zoomStepSize);
if (onZoomStepSizeChanged != null)
{
onZoomStepSizeChanged();
}
}
}
static ShaderGraphPreferences()
{
Load();
}
[SettingsProvider]
static SettingsProvider PreferenceGUI()
{
return new SettingsProvider("Preferences/Shader Graph", SettingsScope.User)
{
guiHandler = searchContext => OpenGUI()
};
}
static void OpenGUI()
{
if (!m_Loaded)
Load();
EditorGUI.BeginChangeCheck();
using (new SettingsWindow.GUIScope())
{
var actualLimit = ShaderGraphProjectSettings.instance.shaderVariantLimit;
var willPreviewVariantBeIgnored = ShaderGraphPreferences.previewVariantLimit > actualLimit;
var variantLimitLabel = willPreviewVariantBeIgnored
? new GUIContent("Preview Variant Limit", EditorGUIUtility.IconContent("console.infoicon").image, $"The Preview Variant Limit is higher than the Shader Variant Limit in Project Settings: {actualLimit}. The Preview Variant Limit will be ignored.")
: new GUIContent("Preview Variant Limit");
var variantLimitValue = EditorGUILayout.DelayedIntField(variantLimitLabel, previewVariantLimit);
variantLimitValue = Mathf.Max(0, variantLimitValue);
if (EditorGUI.EndChangeCheck())
{
previewVariantLimit = variantLimitValue;
}
EditorGUI.BeginChangeCheck();
var autoAddRemoveBlocksValue = EditorGUILayout.Toggle("Automatically Add and Remove Block Nodes", autoAddRemoveBlocks);
if (EditorGUI.EndChangeCheck())
{
autoAddRemoveBlocks = autoAddRemoveBlocksValue;
}
EditorGUI.BeginChangeCheck();
var allowDeprecatedBehaviorsValue = EditorGUILayout.Toggle("Enable Deprecated Nodes", allowDeprecatedBehaviors);
if (EditorGUI.EndChangeCheck())
{
allowDeprecatedBehaviors = allowDeprecatedBehaviorsValue;
}
EditorGUI.BeginChangeCheck();
var zoomStepSizeValue = EditorGUILayout.Slider(new GUIContent("Zoom Step Size", $"Default is 0.5"), zoomStepSize, 0.0f, 1f);
if (EditorGUI.EndChangeCheck())
{
zoomStepSize = zoomStepSizeValue;
}
}
}
static void Load()
{
m_PreviewVariantLimit = EditorPrefs.GetInt(Keys.variantLimit, 128);
m_AutoAddRemoveBlocks = EditorPrefs.GetBool(Keys.autoAddRemoveBlocks, true);
m_AllowDeprecatedBehaviors = EditorPrefs.GetBool(Keys.allowDeprecatedBehaviors, false);
m_ZoomStepSize = EditorPrefs.GetFloat(Keys.zoomStepSize, defaultZoomStepSize);
m_Loaded = true;
}
static void TrySave<T>(ref T field, T newValue, string key)
{
if (field.Equals(newValue))
return;
if (typeof(T) == typeof(float))
EditorPrefs.SetFloat(key, (float)(object)newValue);
else if (typeof(T) == typeof(int))
EditorPrefs.SetInt(key, (int)(object)newValue);
else if (typeof(T) == typeof(bool))
EditorPrefs.SetBool(key, (bool)(object)newValue);
else if (typeof(T) == typeof(string))
EditorPrefs.SetString(key, (string)(object)newValue);
field = newValue;
}
}
}