UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Targets/CustomRenderTexture/CustomTextureSelf.cs

70 lines
3.4 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using UnityEngine;
using UnityEditor.ShaderGraph;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.Rendering.CustomRenderTexture.ShaderGraph
{
[Title("Custom Render Texture", "Self")]
[SubTargetFilter(typeof(CustomTextureSubTarget))]
class CustomTextureSelf : AbstractMaterialNode, IGeneratesFunction
{
private const string kOutputSlotSelf2DName = "Self Texture 2D";
private const string kOutputSlotSelfCubeName = "Self Texture Cube";
private const string kOutputSlotSelf3DName = "Self Texture 3D";
public const int OutputSlotSelf2DId = 5;
public const int OutputSlotSelfCubeId = 6;
public const int OutputSlotSelf3DId = 7;
public CustomTextureSelf()
{
name = "Custom Render Texture Self";
UpdateNodeAfterDeserialization();
}
protected int[] validSlots => new[] { OutputSlotSelf2DId, OutputSlotSelfCubeId, OutputSlotSelf3DId };
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new Texture2DMaterialSlot(OutputSlotSelf2DId, kOutputSlotSelf2DName, kOutputSlotSelf2DName, SlotType.Output, ShaderStageCapability.Fragment, false) { bareResource = true });
AddSlot(new CubemapMaterialSlot(OutputSlotSelfCubeId, kOutputSlotSelfCubeName, kOutputSlotSelfCubeName, SlotType.Output, ShaderStageCapability.Fragment, false) { bareResource = true });
AddSlot(new Texture3DMaterialSlot(OutputSlotSelf3DId, kOutputSlotSelf3DName, kOutputSlotSelf3DName, SlotType.Output, ShaderStageCapability.Fragment, false) { bareResource = true });
RemoveSlotsNameNotMatching(validSlots);
}
public override string GetVariableNameForSlot(int slotId)
{
switch (slotId)
{
case OutputSlotSelf2DId:
return "UnityBuildTexture2DStructNoScale(_SelfTexture2D)";
case OutputSlotSelfCubeId:
return "UnityBuildTextureCubeStruct(_SelfTextureCube)";
default:
return "UnityBuildTexture3DStruct(_SelfTexture3D)";
}
}
public void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode)
{
// For preview only we declare CRT defines
if (generationMode == GenerationMode.Preview)
{
registry.builder.AppendLine("#if !defined(UNITY_CRT_PREVIEW_TEXTURE) && !defined(UNITY_CUSTOM_TEXTURE_INCLUDED)");
registry.builder.AppendLine("#define UNITY_CRT_PREVIEW_TEXTURE");
registry.builder.AppendLine("TEXTURE2D(_SelfTexture2D);");
registry.builder.AppendLine("SAMPLER(sampler_SelfTexture2D);");
registry.builder.AppendLine("float4 _SelfTexture2D_TexelSize;");
registry.builder.AppendLine("TEXTURECUBE(_SelfTextureCube);");
registry.builder.AppendLine("SAMPLER(sampler_SelfTextureCube);");
registry.builder.AppendLine("float4 _SelfTextureCube_TexelSize;");
registry.builder.AppendLine("TEXTURE3D(_SelfTexture3D);");
registry.builder.AppendLine("SAMPLER(sampler_SelfTexture3D);");
registry.builder.AppendLine("float4 sampler_SelfTexture3D_TexelSize;");
registry.builder.AppendLine("#endif");
}
}
}
}