UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Util/SerializationHelper.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using UnityEditor.ShaderGraph.Serialization;
using UnityEngine;
namespace UnityEditor.Graphing
{
static class SerializationHelper
{
[Serializable]
public struct TypeSerializationInfo
{
[SerializeField]
public string fullName;
public bool IsValid()
{
return !string.IsNullOrEmpty(fullName);
}
}
[Serializable]
public struct JSONSerializedElement
{
[SerializeField]
public TypeSerializationInfo typeInfo;
[SerializeField]
public string JSONnodeData;
}
public static JSONSerializedElement nullElement
{
get
{
return new JSONSerializedElement();
}
}
public static TypeSerializationInfo GetTypeSerializableAsString(Type type)
{
return new TypeSerializationInfo
{
fullName = type.FullName
};
}
static Type GetTypeFromSerializedString(TypeSerializationInfo typeInfo)
{
if (!typeInfo.IsValid())
return null;
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
var type = assembly.GetType(typeInfo.fullName);
if (type != null)
return type;
}
return null;
}
public static JSONSerializedElement Serialize<T>(T item)
{
if (item is JsonObject jsonObject)
return new JSONSerializedElement() { JSONnodeData = jsonObject.Serialize() };
if (item == null)
throw new ArgumentNullException("item", "Can not serialize null element");
//check if unknownnode type - if so, return saved metadata
//unknown node type will need onbeforeserialize to set guid and edges and all the things
var typeInfo = GetTypeSerializableAsString(item.GetType());
var data = JsonUtility.ToJson(item, true);
if (string.IsNullOrEmpty(data))
throw new ArgumentException(string.Format("Can not serialize {0}", item));
return new JSONSerializedElement
{
typeInfo = typeInfo,
JSONnodeData = data
};
}
static TypeSerializationInfo DoTypeRemap(TypeSerializationInfo info, Dictionary<TypeSerializationInfo, TypeSerializationInfo> remapper)
{
TypeSerializationInfo foundInfo;
if (remapper.TryGetValue(info, out foundInfo))
return foundInfo;
return info;
}
public static T Deserialize<T>(JSONSerializedElement item, Dictionary<TypeSerializationInfo, TypeSerializationInfo> remapper, params object[] constructorArgs) where T : class
{
T instance;
if (typeof(T) == typeof(JsonObject) || typeof(T).IsSubclassOf(typeof(JsonObject)))
{
try
{
var culture = CultureInfo.CurrentCulture;
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
instance = Activator.CreateInstance(typeof(T), flags, null, constructorArgs, culture) as T;
}
catch (Exception e)
{
throw new Exception(string.Format("Could not construct instance of: {0}", typeof(T)), e);
}
MultiJson.Deserialize(instance as JsonObject, item.JSONnodeData);
return instance;
}
if (!item.typeInfo.IsValid() || string.IsNullOrEmpty(item.JSONnodeData))
throw new ArgumentException(string.Format("Can not deserialize {0}, it is invalid", item));
TypeSerializationInfo info = item.typeInfo;
info.fullName = info.fullName.Replace("UnityEngine.MaterialGraph", "UnityEditor.ShaderGraph");
info.fullName = info.fullName.Replace("UnityEngine.Graphing", "UnityEditor.Graphing");
if (remapper != null)
info = DoTypeRemap(info, remapper);
var type = GetTypeFromSerializedString(info);
//if type is null but T is an abstract material node, instead we create an unknowntype node
if (type == null)
{
throw new ArgumentException(string.Format("Can not deserialize ({0}), type is invalid", info.fullName));
}
try
{
var culture = CultureInfo.CurrentCulture;
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
instance = Activator.CreateInstance(type, flags, null, constructorArgs, culture) as T;
}
catch (Exception e)
{
throw new Exception(string.Format("Could not construct instance of: {0}", type), e);
}
if (instance != null)
{
JsonUtility.FromJsonOverwrite(item.JSONnodeData, instance);
return instance;
}
Debug.Log("UhOh");
return null;
}
public static List<JSONSerializedElement> Serialize<T>(IEnumerable<T> list)
{
var result = new List<JSONSerializedElement>();
if (list == null)
return result;
foreach (var element in list)
{
try
{
result.Add(Serialize(element));
}
catch (Exception e)
{
Debug.LogException(e);
}
}
return result;
}
public static List<T> Deserialize<T>(IEnumerable<JSONSerializedElement> list, Dictionary<TypeSerializationInfo, TypeSerializationInfo> remapper, params object[] constructorArgs) where T : class
{
var result = new List<T>();
if (list == null)
return result;
foreach (var element in list)
{
try
{
result.Add(Deserialize<T>(element, remapper));
}
catch (Exception e)
{
Debug.LogException(e);
Debug.LogError(element.JSONnodeData);
}
}
return result;
}
}
}