UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Util/MipSamplingModes.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
internal enum Texture2DMipSamplingMode
{
Standard,
LOD,
Gradient,
Bias
}
internal enum Texture3DMipSamplingMode
{
Standard,
LOD
}
internal struct Mip2DSamplingInputs
{
public int biasInput;
public int lodInput;
public int ddxInput;
public int ddyInput;
public MaterialSlot bias;
public MaterialSlot lod;
public MaterialSlot ddx;
public MaterialSlot ddy;
public static Mip2DSamplingInputs NewDefault()
{
return new Mip2DSamplingInputs()
{
bias = null,
lod = null,
ddx = null,
ddy = null
};
}
}
internal struct Mip3DSamplingInputs
{
public int lodInput;
public MaterialSlot lod;
public static Mip3DSamplingInputs NewDefault()
{
return new Mip3DSamplingInputs()
{
lod = null
};
}
}
internal static class MipSamplingModesUtils
{
private static string kLodName = "LOD";
private static string kBiasName = "Bias";
private static string kDdxName = "DDX";
private static string kDdyName = "DDY";
public static string Get2DTextureSamplingMacro(Texture2DMipSamplingMode mode, bool usePlatformMacros, bool isArray)
{
if (isArray)
{
if (usePlatformMacros)
{
switch (mode)
{
case Texture2DMipSamplingMode.Standard:
return "PLATFORM_SAMPLE_TEXTURE2D_ARRAY";
case Texture2DMipSamplingMode.LOD:
return "PLATFORM_SAMPLE_TEXTURE2D_ARRAY_LOD";
case Texture2DMipSamplingMode.Bias:
return "PLATFORM_SAMPLE_TEXTURE2D_ARRAY_BIAS";
case Texture2DMipSamplingMode.Gradient:
return "PLATFORM_SAMPLE_TEXTURE2D_ARRAY_GRAD";
}
}
else
{
switch (mode)
{
case Texture2DMipSamplingMode.Standard:
return "SAMPLE_TEXTURE2D_ARRAY";
case Texture2DMipSamplingMode.LOD:
return "SAMPLE_TEXTURE2D_ARRAY_LOD";
case Texture2DMipSamplingMode.Bias:
return "SAMPLE_TEXTURE2D_ARRAY_BIAS";
case Texture2DMipSamplingMode.Gradient:
return "SAMPLE_TEXTURE2D_ARRAY_GRAD";
}
}
}
else
{
if (usePlatformMacros)
{
switch (mode)
{
case Texture2DMipSamplingMode.Standard:
return "PLATFORM_SAMPLE_TEXTURE2D";
case Texture2DMipSamplingMode.LOD:
return "PLATFORM_SAMPLE_TEXTURE2D_LOD";
case Texture2DMipSamplingMode.Bias:
return "PLATFORM_SAMPLE_TEXTURE2D_BIAS";
case Texture2DMipSamplingMode.Gradient:
return "PLATFORM_SAMPLE_TEXTURE2D_GRAD";
}
}
else
{
switch (mode)
{
case Texture2DMipSamplingMode.Standard:
return "SAMPLE_TEXTURE2D";
case Texture2DMipSamplingMode.LOD:
return "SAMPLE_TEXTURE2D_LOD";
case Texture2DMipSamplingMode.Bias:
return "SAMPLE_TEXTURE2D_BIAS";
case Texture2DMipSamplingMode.Gradient:
return "SAMPLE_TEXTURE2D_GRAD";
}
}
}
return "";
}
public static string Get3DTextureSamplingMacro(Texture3DMipSamplingMode mode, bool usePlatformMacros)
{
if (usePlatformMacros)
{
switch (mode)
{
case Texture3DMipSamplingMode.Standard:
return "PLATFORM_SAMPLE_TEXTURE3D";
case Texture3DMipSamplingMode.LOD:
return "PLATFORM_SAMPLE_TEXTURE2D_LOD";
}
}
else
{
switch (mode)
{
case Texture3DMipSamplingMode.Standard:
return "SAMPLE_TEXTURE3D";
case Texture3DMipSamplingMode.LOD:
return "SAMPLE_TEXTURE3D_LOD";
}
}
return "";
}
public static Mip2DSamplingInputs CreateMip2DSamplingInputs(
AbstractMaterialNode node, Texture2DMipSamplingMode mode, Mip2DSamplingInputs previousInputs,
int biasInputId, int lodInputId, int ddxInputId, int ddyInputId)
{
if (previousInputs.bias != null)
node.RemoveSlot(previousInputs.bias.id);
if (previousInputs.lod != null)
node.RemoveSlot(previousInputs.lod.id);
if (previousInputs.ddx != null)
node.RemoveSlot(previousInputs.ddx.id);
if (previousInputs.ddy != null)
node.RemoveSlot(previousInputs.ddy.id);
Mip2DSamplingInputs inputs = Mip2DSamplingInputs.NewDefault();
inputs.biasInput = biasInputId;
inputs.lodInput = lodInputId;
inputs.ddxInput = ddxInputId;
inputs.ddyInput = ddyInputId;
switch (mode)
{
case Texture2DMipSamplingMode.LOD:
inputs.lod = node.AddSlot(new Vector1MaterialSlot(lodInputId, kLodName, kLodName, SlotType.Input, 0.0f));
break;
case Texture2DMipSamplingMode.Bias:
inputs.bias = node.AddSlot(new Vector1MaterialSlot(biasInputId, kBiasName, kBiasName, SlotType.Input, 0.0f));
break;
case Texture2DMipSamplingMode.Gradient:
inputs.ddx = node.AddSlot(new Vector2MaterialSlot(ddxInputId, kDdxName, kDdxName, SlotType.Input, new Vector2(0.0f, 0.0f)));
inputs.ddy = node.AddSlot(new Vector2MaterialSlot(ddyInputId, kDdyName, kDdyName, SlotType.Input, new Vector2(0.0f, 0.0f)));
break;
}
return inputs;
}
public static Mip3DSamplingInputs CreateMip3DSamplingInputs(
AbstractMaterialNode node, Texture3DMipSamplingMode mode, Mip3DSamplingInputs previousInputs,
int lodInputId)
{
if (previousInputs.lod != null)
node.RemoveSlot(previousInputs.lod.id);
Mip3DSamplingInputs inputs = Mip3DSamplingInputs.NewDefault();
inputs.lodInput = lodInputId;
switch (mode)
{
case Texture3DMipSamplingMode.LOD:
inputs.lod = node.AddSlot(new Vector1MaterialSlot(lodInputId, kLodName, kLodName, SlotType.Input, 0.0f));
break;
}
return inputs;
}
public static string GetSamplerMipArgs(
AbstractMaterialNode node, Texture2DMipSamplingMode mode, Mip2DSamplingInputs inputs, GenerationMode generationMode)
{
switch (mode)
{
case Texture2DMipSamplingMode.LOD:
return string.Format(", {0}", node.GetSlotValue(inputs.lodInput, generationMode));
case Texture2DMipSamplingMode.Bias:
return string.Format(", {0}", node.GetSlotValue(inputs.biasInput, generationMode));
case Texture2DMipSamplingMode.Gradient:
return string.Format(", {0}, {1}", node.GetSlotValue(inputs.ddxInput, generationMode), node.GetSlotValue(inputs.ddyInput, generationMode));
}
return "";
}
public static string GetSamplerMipArgs(
AbstractMaterialNode node, Texture3DMipSamplingMode mode, Mip3DSamplingInputs inputs, GenerationMode generationMode)
{
switch (mode)
{
case Texture3DMipSamplingMode.LOD:
return string.Format(", {0}", node.GetSlotValue(inputs.lodInput, generationMode));
}
return "";
}
}
}