21 lines
453 B
C#
21 lines
453 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[Serializable]
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class AbstractMaterialNode0
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{
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public string m_GuidSerialized;
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public List<SerializationHelper.JSONSerializedElement> m_SerializableSlots;
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public string m_PropertyGuidSerialized;
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public string m_KeywordGuidSerialized;
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public string m_GroupGuidSerialized;
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}
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}
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