20 lines
1014 B
Markdown
20 lines
1014 B
Markdown
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# Scene Depth Difference
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## Description
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Provide a difference between a World Space Position and a Depth value for a given UV.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:-------|:-----------|:------|:--------|:------------|
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| Scene UV | Input | Vector4 | None | UV where to sample the depth. |
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| Position WS | Input | Vector3 | None | The world space position to compare with scene depth. |
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| Out | Output | Float | None | The difference between PositionWS and the depth. The difference is given relative to camera with **Eye** mode, in depth-buffer-value with **Raw** mode and in Linear value remap between 0 and 1 with the **Linear01** Mode. |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Mode | Dropdown | Select **Linear01** to have a value between 0 and 1, **Eye** to have a World-Space value comparable to unit used on the scene and **Raw** if it's used with SceneDepthBuffer. |
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