UnityGame/Library/PackageCache/com.unity.searcher/Editor/Searcher/SearcherTreeUtility.cs

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2024-10-27 10:53:47 +03:00
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
namespace UnityEditor.Searcher
{
// SearcherTreeUtility contains a helper function that takes a flat list of SearcherItems and constructs a SearcherItems tree using their names as paths.
//
// For example:
// List<SearcherItem> items = new List<SearcherItem>();
// items.Add(new SearcherItem("Fantasy/J. R. R. Tolkien/The Fellowship of the Ring"));
// items.Add(new SearcherItem("Fantasy/J. R. R. Tolkien/The Two Towers"));
// items.Add(new SearcherItem("Fantasy/J. R. R. Tolkien/The Return of the King"));
// items.Add(new SearcherItem("Health & Fitness/Becoming a Supple Leopard"));
// items.Add(new SearcherItem("Some Uncategorized Book"));
//
// List<SearcherItem> itemsTree = SearcherTreeUtility.CreateFromFlatList(items);
//
// Will return the follow hierarchy:
// - Fantasy
// - - J. R. R. Tolkien
// - - - The Fellowship of the Ring
// - - - The Two Towers
// - - - The Return of the King
// - Health & Fitness
// - - Becoming a Supple Leopard
// - Some Uncategorized Book
//
// Where the first level of SearcherItems is directly inside the list.
// Note that this will also break the names into their final path component.
[PublicAPI]
public static class SearcherTreeUtility
{
public static List<SearcherItem> CreateFromFlatList(List<SearcherItem> items)
{
List<SearcherItem> searchList = new List<SearcherItem>();
for (int i = 0; i < items.Count; ++i)
{
SearcherItem item = items[i];
string[] pathParts = item.Name.Split('/');
SearcherItem searchNode = FindNodeByName(searchList, pathParts[0]);
if (searchNode == null)
{
searchNode = new SearcherItem(pathParts[0]);
searchList.Add(searchNode);
}
AddItem(searchNode, item, pathParts);
}
return searchList;
}
private static void AddItem(SearcherItem root, SearcherItem item, string[] pathParts)
{
string itemFullPath = item.Name;
string itemName = pathParts[pathParts.Length - 1];
string currentPath = string.Empty;
SearcherItem currentSearchNode = root;
for (int i = 1; i < pathParts.Length; ++i)
{
SearcherItem node = FindNodeByName(currentSearchNode.Children, pathParts[i]);
if (node == null)
{
node = new SearcherItem(pathParts[i]);
currentSearchNode.AddChild(node);
}
currentSearchNode = node;
}
// Set the user data to the final node, which is guaranteed to correspond to the item.
currentSearchNode.UserData = item.UserData;
currentSearchNode.Icon = item.Icon;
}
private static SearcherItem FindNodeByName(IList<SearcherItem> searchList, string name)
{
for (int i = 0; i < searchList.Count; ++i)
{
if (searchList[i].Name.Equals(name))
{
return searchList[i];
}
}
return null;
}
}
}