UnityGame/Library/PackageCache/com.unity.rendering.light-transport/Runtime/AssemblyInfo.cs

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2024-10-27 10:53:47 +03:00
using System.Runtime.CompilerServices;
// Make visible to tests
[assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.LightTransport.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Testing.Rendering.LightTransport.Runtime")]
[assembly: InternalsVisibleTo("Unity.Testing.Performance.LightTransport.Runtime")]
[assembly: InternalsVisibleTo("Assembly-CSharp-editor-testable")]
// Make visible internally to packages using the Unified Raytracing API, TODO: remove when the API is made public
[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]