UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Tests/Editor/URPGlobalSettingsMigrationTests/DefaultVolumeProfileMigrationTest.cs

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2024-10-27 10:53:47 +03:00
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal.Test.GlobalSettingsMigration
{
class DefaultVolumeProfileSettingsMigrationTests : RenderPipelineGraphicsSettingsMigrationTestBase<URPDefaultVolumeProfileSettings>
{
class TestCase : IRenderPipelineGraphicsSettingsTestCase<URPDefaultVolumeProfileSettings>
{
bool m_ProfileExists;
public TestCase(bool profileExists)
{
m_ProfileExists = profileExists;
}
public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset, UniversalRenderPipelineAsset renderPipelineAsset)
{
#pragma warning disable 618 // Type or member is obsolete
if (m_ProfileExists)
{
globalSettingsAsset.m_ObsoleteDefaultVolumeProfile = ScriptableObject.CreateInstance<VolumeProfile>();
globalSettingsAsset.m_ObsoleteDefaultVolumeProfile.name = "MigratedProfile";
}
else
{
globalSettingsAsset.m_ObsoleteDefaultVolumeProfile = null;
}
globalSettingsAsset.m_AssetVersion = 4;
#pragma warning restore 618
}
public bool IsMigrationCorrect(URPDefaultVolumeProfileSettings settings, out string message)
{
if (settings.volumeProfile == null)
{
message = "The default volume profile is null";
return false;
}
message = $"{settings.volumeProfile.name} is not correct";
return settings.volumeProfile.name.Equals(m_ProfileExists
? "MigratedProfile"
: "DefaultVolumeProfile");
}
}
static TestCaseData[] s_TestCaseDatas =
{
new TestCaseData(new TestCase(true))
.SetName("When migrating an existing volume profile, settings are being transferred correctly"),
new TestCaseData(new TestCase(false))
.SetName("When migrating a non-existing volume profile, the volume profile is being gather correctly"),
};
[Test, TestCaseSource(nameof(s_TestCaseDatas))]
public void PerformMigration(IRenderPipelineGraphicsSettingsTestCase<URPDefaultVolumeProfileSettings> testCase)
{
base.DoTest(testCase);
}
}
}