69 lines
2.6 KiB
C#
69 lines
2.6 KiB
C#
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Profiling;
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using UnityEngine.Rendering.Universal;
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using UnityEditor.Rendering.Universal.Internal;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.Universal;
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using UnityEngine.TestTools;
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class EditorTests_URPDisabled
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{
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private RenderPipelineAsset m_PreviousRenderPipelineAssetGraphicsSettings;
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private RenderPipelineAsset m_PreviousRenderPipelineAssetQualitySettings;
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[SetUp]
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public void Setup()
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{
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m_PreviousRenderPipelineAssetGraphicsSettings = GraphicsSettings.defaultRenderPipeline;
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m_PreviousRenderPipelineAssetQualitySettings = QualitySettings.renderPipeline;
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GraphicsSettings.defaultRenderPipeline = null;
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QualitySettings.renderPipeline = null;
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}
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[TearDown]
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public void TearDown()
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{
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GraphicsSettings.defaultRenderPipeline = m_PreviousRenderPipelineAssetGraphicsSettings;
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QualitySettings.renderPipeline = m_PreviousRenderPipelineAssetQualitySettings;
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}
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// When creating a new render pipeline asset it should not log any errors or throw exceptions.
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[Test]
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public void CreatePipelineAssetWithoutErrors()
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{
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UniversalRendererData data = ScriptableObject.CreateInstance<UniversalRendererData>();
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UniversalRenderPipelineAsset asset = UniversalRenderPipelineAsset.Create(data);
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LogAssert.NoUnexpectedReceived();
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ScriptableObject.DestroyImmediate(asset);
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ScriptableObject.DestroyImmediate(data);
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}
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// When creating a new Universal Renderer asset it should not log any errors or throw exceptions.
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[Test]
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public void CreateUniversalRendererAssetWithoutErrors()
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{
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var asset = ScriptableObject.CreateInstance<UniversalRendererData>();
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ResourceReloader.ReloadAllNullIn(asset, UniversalRenderPipelineAsset.packagePath);
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var renderer = asset.InternalCreateRenderer();
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LogAssert.NoUnexpectedReceived();
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renderer.Dispose();
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ScriptableObject.DestroyImmediate(asset);
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}
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// When creating a new renderer 2d asset it should not log any errors or throw exceptions.
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[Test]
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public void CreateRenderer2DAssetWithoutErrors()
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{
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var asset = ScriptableObject.CreateInstance<Renderer2DData>();
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ResourceReloader.ReloadAllNullIn(asset, UniversalRenderPipelineAsset.packagePath);
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var renderer = asset.InternalCreateRenderer();
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LogAssert.NoUnexpectedReceived();
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renderer.Dispose();
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ScriptableObject.DestroyImmediate(asset);
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}
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}
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