UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Samples~/URPPackageSamples/LensFlares/Scripts/ScreenSpacePlacement.cs

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2024-10-27 10:53:47 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
public class ScreenSpacePlacement : MonoBehaviour
{
[SerializeField]
private Camera m_Cam;
[SerializeField]
private Transform m_FlareObject;
private bool m_MouseDown;
void OnGUI()
{
Event currentEvent = Event.current;
Vector2 mousePos = new Vector2();
if (currentEvent.type == EventType.MouseDown) m_MouseDown = true;
if (currentEvent.type == EventType.MouseUp) m_MouseDown = false;
mousePos.x = currentEvent.mousePosition.x;
mousePos.y = m_Cam.pixelHeight - currentEvent.mousePosition.y;
if (m_FlareObject != null && mousePos.x > 0 && mousePos.y > 0 && mousePos.x < m_Cam.pixelWidth && mousePos.y < m_Cam.pixelHeight)
{
Vector3 point = m_Cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, m_Cam.nearClipPlane));
if (m_MouseDown)
{
m_FlareObject.position = point;
}
}
}
}