27 lines
990 B
C#
27 lines
990 B
C#
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// A volume component that holds settings for the Chromatic Aberration effect.
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/// </summary>
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[Serializable, VolumeComponentMenu("Post-processing/Chromatic Aberration")]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[URPHelpURL("post-processing-chromatic-aberration")]
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public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
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{
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/// <summary>
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/// Controls the strength of the chromatic aberration effect.
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/// </summary>
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[Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
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/// <inheritdoc/>
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public bool IsActive() => intensity.value > 0f;
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/// <inheritdoc/>
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[Obsolete("Unused #from(2023.1)", false)]
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public bool IsTileCompatible() => false;
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}
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}
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