UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/RenderStateData.cs

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2024-10-27 10:53:47 +03:00
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Container class for stencil rendering settings.
/// </summary>
[System.Serializable]
public class StencilStateData
{
/// <summary>
/// Used to mark whether the stencil values should be overridden or not.
/// </summary>
public bool overrideStencilState = false;
/// <summary>
/// The stencil reference value.
/// </summary>
public int stencilReference = 0;
/// <summary>
/// The comparison function to use.
/// </summary>
public CompareFunction stencilCompareFunction = CompareFunction.Always;
/// <summary>
/// The stencil operation to use when the stencil test passes.
/// </summary>
public StencilOp passOperation = StencilOp.Keep;
/// <summary>
/// The stencil operation to use when the stencil test fails.
/// </summary>
public StencilOp failOperation = StencilOp.Keep;
/// <summary>
/// The stencil operation to use when the stencil test fails because of depth.
/// </summary>
public StencilOp zFailOperation = StencilOp.Keep;
}
}