73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Rendering.Universal
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{
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internal enum RenderPassEvent2D
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{
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None = -1,
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BeforeRendering = 0,
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BeforeRenderingLayer = 100,
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BeforeRenderingShadows = 200,
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BeforeRenderingNormals = 300,
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BeforeRenderingLights = 400,
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BeforeRenderingSprites = 500,
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AfterRenderingLayer = 600,
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BeforeRenderingPostProcessing = 700,
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AfterRenderingPostProcessing = 800,
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AfterRendering = 900,
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}
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#if USING_SCRIPTABLE_RENDERER_PASS_2D
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internal abstract class ScriptableRenderPass2D : ScriptableRenderPass
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{
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private RenderPassEvent2D m_RenderPassEvent2D = RenderPassEvent2D.None;
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private int m_RenderPassLayer2D = -1;
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internal RenderPassEvent2D renderPassEvent2D => m_RenderPassEvent2D;
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internal int renderPassLayer2D => m_RenderPassLayer2D;
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public ScriptableRenderPass2D(RenderPassEvent2D rpEvent, int rpLayer)
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{
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m_RenderPassEvent2D = rpEvent;
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m_RenderPassLayer2D = rpLayer;
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}
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}
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#endif
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static internal class ScriptableRenderPass2DExtension
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{
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static internal void GetInjectionPoint2D(this ScriptableRenderPass renderPass, out RenderPassEvent2D rpEvent, out int rpLayer)
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{
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#if USING_SCRIPTABLE_RENDERER_PASS_2D
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ScriptableRenderPass2D renderPass2D = renderPass as ScriptableRenderPass2D;
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if (renderPass2D == null || renderPass2D.renderPassEvent2D == RenderPassEvent2D.None)
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#endif
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{
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rpLayer = int.MinValue;
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if (renderPass.renderPassEvent <= RenderPassEvent.BeforeRenderingTransparents)
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rpEvent = RenderPassEvent2D.BeforeRendering;
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else if (renderPass.renderPassEvent <= RenderPassEvent.AfterRenderingTransparents)
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rpEvent = RenderPassEvent2D.BeforeRenderingPostProcessing;
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else if (renderPass.renderPassEvent <= RenderPassEvent.AfterRenderingPostProcessing)
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rpEvent = RenderPassEvent2D.AfterRenderingPostProcessing;
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else
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rpEvent = RenderPassEvent2D.AfterRendering;
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}
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#if USING_SCRIPTABLE_RENDERER_PASS_2D
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else
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{
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rpEvent = renderPass2D.renderPassEvent2D;
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rpLayer = renderPass2D.renderPassLayer2D;
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}
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# endif
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}
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}
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}
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