UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/2D/CinemachineUniversalPixelPerfect.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// (Deprecated) An add-on module for Cinemachine Virtual Camera that tweaks the orthographic size
/// of the virtual camera. It detects the presence of the Pixel Perfect Camera component and use the
/// settings from that Pixel Perfect Camera to correct the orthographic size so that pixel art
/// sprites would appear pixel perfect when the virtual camera becomes live.
/// </summary>
[AddComponentMenu("")] // Hide in menu
[MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime")]
public class CinemachineUniversalPixelPerfect : MonoBehaviour
{
void OnEnable()
{
Debug.LogError("CinemachineUniversalPixelPerfect is now deprecated and doesn't function properly. Instead, use the one from Cinemachine v2.4.0 or newer.");
}
}
}