16 lines
480 B
Plaintext
16 lines
480 B
Plaintext
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{
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SubShader
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{
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HLSLINCLUDE
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#define mainTexture baseColorMap
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ENDHLSL
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${VFXInclude("Shaders/VFXParticleHeader.template")}
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${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
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${VFXIncludeRP("Templates/URPDecal/PassDBuffer.template")}
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${VFXIncludeRP("Templates/URPDecal/PassGBuffer.template")}
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${VFXIncludeRP("Templates/URPDecal/PassScreenSpace.template")}
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${VFXIncludeRP("Templates/URPDecal/PassForwardEmissive.template"), AFFECT_EMISSIVE}
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}
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}
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