UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/VFXGraph/Shaders/Templates/VFXParticleURPDecal.template

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2024-10-27 10:53:47 +03:00
{
SubShader
{
HLSLINCLUDE
#define mainTexture baseColorMap
ENDHLSL
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
${VFXIncludeRP("Templates/URPDecal/PassDBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassGBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassScreenSpace.template")}
${VFXIncludeRP("Templates/URPDecal/PassForwardEmissive.template"), AFFECT_EMISSIVE}
}
}