32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
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using System.Collections.Generic;
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namespace UnityEditor.Rendering.Universal
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{
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/// <summary>
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/// A structure needed for the initialization step of the converter.
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/// Stores data to be visible in the UI.
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/// </summary>
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internal struct InitializeConverterContext
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{
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/// <summary>
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/// Stores the list of ConverterItemDescriptor that will be filled in during the initialization step.
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/// </summary>
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internal List<ConverterItemDescriptor> items;
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/// <summary>
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/// A bool set to true if the converter is running in batch mode.
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/// </summary>
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public bool isBatchMode { get; internal set; }
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/// <summary>
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/// Add to the list of assets to be converted.
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/// This will be used to display information to the user in the UI.
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/// </summary>
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/// <param name="item">The item to add to the list items to convert</param>
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internal void AddAssetToConvert(ConverterItemDescriptor item)
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{
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items.Add(item);
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}
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}
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}
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