50 lines
2.2 KiB
C#
50 lines
2.2 KiB
C#
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namespace UnityEditor.Rendering.Universal
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{
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using CED = CoreEditorDrawer<UniversalRenderPipelineSerializedCamera>;
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static partial class UniversalRenderPipelineCameraUI
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{
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public partial class PhysicalCamera
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{
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public static readonly CED.IDrawer Drawer;
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static PhysicalCamera()
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{
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Drawer = CED.Conditional(
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(serialized, owner) => serialized.projectionMatrixMode.intValue == (int)CameraUI.ProjectionMatrixMode.PhysicalPropertiesBased,
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CED.Group(
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CameraUI.PhysicalCamera.Styles.cameraBody,
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GroupOption.Indent,
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CED.Group(
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GroupOption.Indent,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_CameraBody_Sensor,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_CameraBody_ISO,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_CameraBody_ShutterSpeed,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_CameraBody_GateFit
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)
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),
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CED.Group(
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CameraUI.PhysicalCamera.Styles.lens,
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GroupOption.Indent,
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CED.Group(
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GroupOption.Indent,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_Lens_FocalLength,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_Lens_Shift,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_Lens_Aperture,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_FocusDistance
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)
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),
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CED.Group(
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CameraUI.PhysicalCamera.Styles.apertureShape,
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GroupOption.Indent,
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CED.Group(
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GroupOption.Indent,
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CameraUI.PhysicalCamera.Drawer_PhysicalCamera_ApertureShape
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)
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)
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);
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}
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}
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}
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}
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