32 lines
878 B
HLSL
32 lines
878 B
HLSL
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//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef STP_CS_HLSL
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#define STP_CS_HLSL
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//
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// UnityEngine.Rendering.STP+StpSetupPerViewConstants: static fields
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//
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#define STPSETUPPERVIEWCONSTANTS_COUNT (8)
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// Generated from UnityEngine.Rendering.STP+StpConstantBufferData
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// PackingRules = Exact
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CBUFFER_START(StpConstantBufferData)
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float4 _StpCommonConstant;
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float4 _StpSetupConstants0;
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float4 _StpSetupConstants1;
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float4 _StpSetupConstants2;
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float4 _StpSetupConstants3;
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float4 _StpSetupConstants4;
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float4 _StpSetupConstants5;
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float4 _StpSetupPerViewConstants[16];
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float4 _StpDilConstants0;
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float4 _StpTaaConstants0;
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float4 _StpTaaConstants1;
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float4 _StpTaaConstants2;
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float4 _StpTaaConstants3;
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CBUFFER_END
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#endif
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