UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/STP/STP.cs.hlsl

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2024-10-27 10:53:47 +03:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef STP_CS_HLSL
#define STP_CS_HLSL
//
// UnityEngine.Rendering.STP+StpSetupPerViewConstants: static fields
//
#define STPSETUPPERVIEWCONSTANTS_COUNT (8)
// Generated from UnityEngine.Rendering.STP+StpConstantBufferData
// PackingRules = Exact
CBUFFER_START(StpConstantBufferData)
float4 _StpCommonConstant;
float4 _StpSetupConstants0;
float4 _StpSetupConstants1;
float4 _StpSetupConstants2;
float4 _StpSetupConstants3;
float4 _StpSetupConstants4;
float4 _StpSetupConstants5;
float4 _StpSetupPerViewConstants[16];
float4 _StpDilConstants0;
float4 _StpTaaConstants0;
float4 _StpTaaConstants1;
float4 _StpTaaConstants2;
float4 _StpTaaConstants3;
CBUFFER_END
#endif