UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphLogger.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Text;
using System.Collections.Generic;
namespace UnityEngine.Rendering.RenderGraphModule
{
struct RenderGraphLogIndent : IDisposable
{
int m_Indentation;
RenderGraphLogger m_Logger;
bool m_Disposed;
public RenderGraphLogIndent(RenderGraphLogger logger, int indentation = 1)
{
m_Disposed = false;
m_Indentation = indentation;
m_Logger = logger;
m_Logger.IncrementIndentation(m_Indentation);
}
public void Dispose()
{
Dispose(true);
}
void Dispose(bool disposing)
{
Debug.Assert(m_Logger != null, "RenderGraphLogIndent: logger parameter should not be null.");
if (m_Disposed)
return;
if (disposing && m_Logger != null)
{
m_Logger.DecrementIndentation(m_Indentation);
}
m_Disposed = true;
}
}
class RenderGraphLogger
{
Dictionary<string, StringBuilder> m_LogMap = new Dictionary<string, StringBuilder>(); // Can log multiple instances before flush everything.
StringBuilder m_CurrentBuilder;
int m_CurrentIndentation;
public void Initialize(string logName)
{
if (!m_LogMap.TryGetValue(logName, out var stringBuilder))
{
stringBuilder = new StringBuilder();
m_LogMap.Add(logName, stringBuilder);
}
m_CurrentBuilder = stringBuilder;
m_CurrentBuilder.Clear();
m_CurrentIndentation = 0;
}
public void IncrementIndentation(int value)
{
m_CurrentIndentation += Math.Abs(value);
}
public void DecrementIndentation(int value)
{
m_CurrentIndentation = Math.Max(0, m_CurrentIndentation - Math.Abs(value));
}
public void LogLine(string format, params object[] args)
{
for (int i = 0; i < m_CurrentIndentation; ++i)
m_CurrentBuilder.Append('\t');
m_CurrentBuilder.AppendFormat(format, args);
m_CurrentBuilder.AppendLine();
}
public string GetLog(string logName)
{
if (m_LogMap.TryGetValue(logName, out var builder))
{
return builder.ToString();
}
return "";
}
public string GetAllLogs()
{
string result = "";
foreach (var kvp in m_LogMap)
{
var builder = kvp.Value;
builder.AppendLine();
result += builder.ToString();
}
m_LogMap.Clear();
return result;
}
}
}